Ichigo Kurosaki Mirrors High: published kit
- His skill grants a 40% Attack increase for 10 counts.
- The final Innate Ability raises Attack by 6.5% per Arts 1 hit, stacking up to four times.
- The final ability also reduces Mortal Blow cooldown by four counts.
What should you test first?
Compare a short encounter with a longer fight. Record how many Arts 1 hits actually connect before using the Mortal Blow.
Build stacks before judging the burst
Suppose your first attempt uses the skill immediately and your second establishes Arts 1 hits before the burst. A larger number in the second attempt would not by itself prove a better build: you changed the stack state. Record the connected hits and the remaining skill window separately. The published final-stage cap is four stacks, so a test that records only attempts rather than hits can misread the ramp. If a short encounter ends before the setup pays back, that is useful information about encounter fit rather than evidence that the stated mechanic is wrong. Compare the same enemy and investment, then decide whether your real fights allow the sequence.
Before spending resources
Use the two-character comparison to inspect another option’s role and drawbacks. Keep a useful team intact while evaluating a new investment. Our reroll framework is intended for starting-account decisions, and the methodology explains the limits of this provisional ranking.
Source: Bandai Namco character introduction. Facts checked October 29, 2026; no independent live-build test claimed.



